Blender interior mapping shader V1.0

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UV-based interior mapping shader for blender (both Eevee/Cycle).

Features:

-Entirely based on UV map(auto-generated or customized), granting full artistic control, and free from artifacts caused by object transform (rotate/scale).

-Support for curved surfaces with non-extreme curvatures! This can be really useful for cylindrical buildings.

-Textures for all 5 fake interior surfaces can be customized independently.

-Customizable room size, including the depth of each individual wall(with surface textures auto-scaling).

-Tileable with simple node setup to create multiple rooms from a single surface/mesh.


Upcoming features:

-Texture randomizer for auto-generating various rooms

-A tiling node with support for customizable gaps.

-Any requested feature (I will try, but I can't guarantee tho).


How to use:

The setup is rather simple and intuitive. The sample file should be enough, but let me know if you have any questions.


Limitations:

-Cannot be used on backfaces (but I think this could be solved with a slight tweak, don't know if it is necessary tho).


Made in blender 2.93, not sure about the compatibility with older versions but should be supported.

Please @yyuyulm on Twitter if you have any suggestions or problems or you made some cool stuff with this shader.

Have fun <3 <3 <3

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Blender interior mapping shader V1.0

0 ratings
I want this!